![]() This solves the “how do you fix the Ordning?” problem. The giants didn’t know that, but the Oracle did. I decided that the Ordning wasn’t broken, it was over. It gave them a real chance to be heroes by righting a society-wide wrong. I’m especially happy with the way that players got to form friendships with giants (Harshnag, Zephyros) and establish that giants as a category aren’t good or bad, but then have the world at large not turn out to be as enlightened as them. This gave them the motivation they needed to get to Maelstrom and do something about it. So when they finally returned to civilization, I had them learn that the remaining evil giants had made progress on their plans, and the Lords Alliance had declared open, indiscriminate war on all of giantkind. They got Felgolos to teleport them to a tropical island, and they went camping for nearly a month of game time. They got their Conch of Teleportation and instead of heading straight to Maelstrom, they decided to go on vacation. I wasn’t planning on doing any of that…but then my players forced my hand. The book had the Lords Alliance actively going out and fighting the giants indiscriminately (e.g. Playing Down the Giants / Lords' Alliance Conflict (We’re helping you so you can help us find Felgolos.) Also, I got to make Delsephine (the airship captain) into more of a recurring ally. And it sets up the airship gift as more of a quid pro quo. It really tees up Lyn Armaal and the rescue of Felgolos. How it Went: I think this was a great decision. So when the party finally gets the airship, they don’t have the moral ambiguity of accepting help from an evil dragon. The party meets them early on, and they learn about Felgolos’ disappearance. Instead of the Dragon Cult, the airship is crewed by a group that call themselves the Friends of Felgolos. I changed the ownership of the airship from Klauth to Felgolos. As a motivation to get to Maelstrom, it was a little abstract for my kids, and they lost the thread for a little bit. How it Went: As a villain arc I think this worked out great. Also it creates a scenario where the betrayal happens to other people, and our players get to right that wrong. This sets things up so that the party has the important knowledge, and their goal isn’t to solve a mystery but to bring the news to Maelstrom.
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